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 Amarius Carnago de la maison Zolfura

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malaugrym
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Messages : 235
Date d'inscription : 04/05/2011

Amarius Carnago de la maison Zolfura Empty
MessageSujet: Amarius Carnago de la maison Zolfura   Amarius Carnago de la maison Zolfura EmptyVen 7 Sep - 22:49

bon voila c'est decide pour moi ça sera un tiefflin ensorceleur ( elementaliste du feu), un perso super social ( berk mais bon ^^) de noble famille


Amarius Carnago de la maison Zolfura Tiefli11
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malaugrym
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Messages : 235
Date d'inscription : 04/05/2011

Amarius Carnago de la maison Zolfura Empty
MessageSujet: Re: Amarius Carnago de la maison Zolfura   Amarius Carnago de la maison Zolfura EmptySam 8 Sep - 11:39

Force : 9 constitution : 18
dextérité : 13 intelligence : 10
Sagesse : 10 charisme : 18
Ca : 14 (10+3con)
Vigueur : 14 (10+4con)
réflexe : 11 (10+1dex)
volonté : 16 (10+4cha+2classe)

pv : 30
peril : 15
v ;recup : 7
recup : 10

competences : arcanes 5, bluff 11, diplomatie 9, intimidation 9, d.silencieux 3

Race

Appel du sang : vous bénéficiez d'un bonus racial de +1 aux jets d'attaque contre les adversaires en péril.

Résistance au feu : vous bénéficiez d'une résistance au feu 5 + la moitié de votre niveau.

Theme : infernal prince

1. You gain a +1 power bonus to fire attack rolls

Talent

1. Diabolic Soul
Benefit: Whenever you take a critical hit, you
gain a +2 feat bonus to attack rolls against that enemy
until the end of the encounter. In addition, you
replace infernal wrath with diabolic transformation.

Classe

Elemental Magic

Elemental Power: You gain a bonus to the damage
rolls of arcane powers equal to your Constitution modifier. This bonus increases to 2 +your Constitution modifier at 5th level, 5 +your Constitution modifier at 15th level, and 8 +your Constitution modifier at 25th level.

Elemental Resilience: While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.

Elemental Versatility: At 9th level and 19th level, you gain a sorcerer at-will attack power of your choice.

Fire Elementalist

You gain the following features.

Enhanced Elemental Bolt: Your elemental bolt deals
fire damage. On a hit, its damage increases by ld6.

Elemental Soul: At 5th level, you gain resist 10 fire. At
15th level, you gain a +2 bonus to saving throws against
ongoing fire damage. At 25th level, choose either
lightning or thunder. You gain resist 10 to the chosen
damage type and a + 2 bonus to saving throws against
ongoing damage of that type.
Teleport: At 23rd level, you can teleport up to half
your speed as a move action.

Escalating Elements

You gain the elemental escalation power associated with your Elemental Specialty: air, earth, fire, or water.
At 3rd, 7th, and 13th level, you gain an additional use of the power each encounter, but you can still use the power only once per round.

Pouvoirs à volonté

Elemental Bolt (t :+5 d :d12+d6+8 )
Arcane, Elemental, Implement, fire
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d12 + Charisma modifier damage.
Special: This power can be used as a ranged basic attack.

Ignition (t :+5 d :d10+8 )
Arcane, Elemental, Implement, Fire, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Charisma vs. Fortitude
Hit: 1d10 + Charisma modifier damage.
Effect: The burst creates a zone that lasts until the start of your next turn. Any creature that enters the zone or ends its turn there takes fire damage equal to your Constitution modifier. A creature can take this damage only once per turn.

Pouvoirs de rencontre

Elemental Escalation (Fire)
Arcane, Elemental; Varies
Free Action Personal
Trigger: You use a sorcerer at-will attack power.
Effect: You can make one additional creature a target of
the triggering attack. If the attack's range is melee or ranged, the additional target must be within 5 squares of
you. If the attack's range is area or close, the additional
target must be adjacent to the burst or blast.
Each target hit by the attack takes 1d10 extra damage
of the type dealt by the triggering attack. In addition, you
shift up to half your speed as a free action.
Special: You can use this power only once per round.

Hellfire Heart (d:5 )
Divine, Fear, Fire
No Action Special
Trigger: You hit an enemy with an attack.
Effect: The enemy takes fire damage equal to 1 + your
highest ability modifier. Until the start of your next
turn, the enemy takes a –2 penalty to the attack rolls
of attacks that include you as a target.

Pouvoir quotidien

Diabolic Transformation
Daily / Polymorph
Minor Action Personal
Effect: You transform into a diabolic brute until the end of the encounter. While you are in this form, you gain regeneration 2, you increase fire resistance by 5, you gain a +2 bonus to damage rolls, and the bonus to attack rolls granted by your Bloodhunt racial trait increases to +2.
Special: Once during this encounter while you are in this form, you can use the black wrath of hell power.

Black Wrath of Hell
Encounter
Free Action Personal
Trigger: You hit an enemy with an attack.
Effect: The attack deals 1d10 extra damage and the target
takes a penalty to attack rolls against you equal to the
higher of your Intelligence or Charisma modifier (save
ends). The bonus damage increases to 2d10 at 11th level
and 3d10 at 21st level.
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